VL.Fuse
navigation
VL.Fuse | navigation | |
---|---|---|
22 | 3 | |
247 | 69 | |
0.4% | - | |
9.8 | 10.0 | |
7 days ago | over 1 year ago | |
C# | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VL.Fuse
- VVVV β A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride β Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma β Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
navigation
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Meta rebuffs Google's virtual reality tie-up proposal
A primary feature of the Metaverse as initially envisioned was having a platform for diverse virtual shared spaces, experiences and software.
WebXR has the potential to be this shared platform. But certain features such as immersive navigation that would facilitate this may be being deliberately held back or neglected.
https://github.com/immersive-web/navigation/issues/14
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The GPU Banana Stand
But representing the DOM etc inside a 3D space is useful so you don't loose access to the world of 2D information. However there are no good solutions to this at present the Immersive Web Workgroup in W3C are looking at Layers or DOM Overlay which is for AR modes but might support 2D navigation but it seems low down on the priority list due to CORS and other security challenges.
https://github.com/immersive-web/navigation
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VRML
The Wikipedia example shows something kind of JSON-like but originally VRML was like HTML (SGML).
Something similar to that is A-Frame VR which is built on WebVR.
There used to be a way with at least one VR-enabled browser to navigate without exiting VR (if the other site supported VR). Not sure any still support it. I think this may be because it goes against walled-gardens interests. https://github.com/immersive-web/navigation#api-proposal
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
3d-tiles - Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
WebXR-WebGPU-Binding
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
webxr-linux - Repository containing efforts in getting usable WebXR under Linux
Pcx - Point cloud importer & renderer for Unity
sdf-csg - Generate meshes from signed distance functions and constructive solid geometry operations.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ θ½»ιηθ·¨εΉ³ε°εΎε½’εΌζ)
performance-improvements - A feature-incubation repo for XR-related performance improvements. Feature lead: Trevor F. Smith
react-three-fiber - π¨π A React renderer for Three.js