VCSamples
libGDX
VCSamples | libGDX | |
---|---|---|
5 | 61 | |
422 | 22,726 | |
- | 0.5% | |
0.0 | 8.8 | |
over 3 years ago | 5 days ago | |
C++ | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VCSamples
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Microsoft is killing WordPad in Windows after 28 years
Microsoft used to distribute source code for a WordPad sample app with Visual Studio.
https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
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RIP, WordPad
from https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
"The WordPad sample demonstrates how to implement an application that imitates the functionality of WordPad, including the user interface elements and some of the capabilities."
I should have known it wasn't the real WordPad source code since this version is written using MFC and C++.
C++ was not an approved programming language for Win95 in its quest to run on Brad Silverberg's (Win95 manager) mom's 4MB RAM PC.
- What are some optimizations Microsoft does for Notepad?
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[blog post] Some sanity for C and C++ development on Windows
There are many samples of code using MFC and WinAPI at Microsoft's Github, although many follow practices that are now seen outdated (e.g. few of them use smart pointers).
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So you want to write a GUI framework
It's written in MFC, and the sourcecode is on github (https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...)
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
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nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
didact - A DIY guide to build your own React
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
22120
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
jolikit - Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LiquidFun - 2D physics engine for games