VCSamples
DiligentEngine
VCSamples | DiligentEngine | |
---|---|---|
5 | 25 | |
422 | 3,317 | |
- | 1.0% | |
0.0 | 9.4 | |
over 3 years ago | 5 days ago | |
C++ | Batchfile | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VCSamples
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Microsoft is killing WordPad in Windows after 28 years
Microsoft used to distribute source code for a WordPad sample app with Visual Studio.
https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
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RIP, WordPad
from https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...
"The WordPad sample demonstrates how to implement an application that imitates the functionality of WordPad, including the user interface elements and some of the capabilities."
I should have known it wasn't the real WordPad source code since this version is written using MFC and C++.
C++ was not an approved programming language for Win95 in its quest to run on Brad Silverberg's (Win95 manager) mom's 4MB RAM PC.
- What are some optimizations Microsoft does for Notepad?
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[blog post] Some sanity for C and C++ development on Windows
There are many samples of code using MFC and WinAPI at Microsoft's Github, although many follow practices that are now seen outdated (e.g. few of them use smart pointers).
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So you want to write a GUI framework
It's written in MFC, and the sourcecode is on github (https://github.com/microsoft/VCSamples/tree/master/VC2010Sam...)
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
didact - A DIY guide to build your own React
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
22120
jolikit - Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
raylib - A simple and easy-to-use library to enjoy videogames programming