UniversalInventorySystem
A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
unity-aseprite-importer
An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API (by martinhodler)
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UniversalInventorySystem | unity-aseprite-importer | |
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1 | 3 | |
106 | 312 | |
- | - | |
5.8 | 0.0 | |
about 1 month ago | about 2 months ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UniversalInventorySystem
Posts with mentions or reviews of UniversalInventorySystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-15.
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ArrayList question
Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.
unity-aseprite-importer
Posts with mentions or reviews of unity-aseprite-importer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-19.
- can i update a sprites animations in aseprite when already in unity?
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My first open-source Unity plugin: auto-export png from aseprite files
Great that this is MIT license. This one is not: https://github.com/martinhodler/unity-aseprite-importer
- Game engines
What are some alternatives?
When comparing UniversalInventorySystem and unity-aseprite-importer you can also consider the following projects:
TQVaultAE - Extra bank space for Titan Quest Anniversary Edition
unity-utils - Useful unity utilities