Universal-Volumetric VS MeshSync

Compare Universal-Volumetric vs MeshSync and see what are their differences.

Universal-Volumetric

A free, fast, cross-platform volumetric codec for everyone. (by EtherealEngine)

MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time. (by unity3d-jp)
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Universal-Volumetric MeshSync
1 2
109 1,549
0.9% 1.4%
7.7 0.0
5 months ago 9 months ago
C++ C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Universal-Volumetric

Posts with mentions or reviews of Universal-Volumetric. We have used some of these posts to build our list of alternatives and similar projects.

MeshSync

Posts with mentions or reviews of MeshSync. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Universal-Volumetric and MeshSync you can also consider the following projects:

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

UABE - Asset Bundle Extractor

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

puerts - PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

KlakSpout - Spout plugin for Unity

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!