Unity_Projects VS Game-Networking-Resources

Compare Unity_Projects vs Game-Networking-Resources and see what are their differences.

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Unity_Projects Game-Networking-Resources
4 10
85 4,566
- -
1.8 5.1
about 2 years ago about 2 years ago
C C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity_Projects

Posts with mentions or reviews of Unity_Projects. We have used some of these posts to build our list of alternatives and similar projects.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing Unity_Projects and Game-Networking-Resources you can also consider the following projects:

xLua - xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

colyseus - ⚔ Multiplayer Framework for Node.js

GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

sora-unity-sdk - WebRTC SFU Sora Unity SDK

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

wine

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Proton - Compatibility tool for Steam Play based on Wine and additional components

Backroll - Unity C# Port of GGPO built atop Hourai Networking