UnitySaveLoadSystem VS ERSaveIDEditor

Compare UnitySaveLoadSystem vs ERSaveIDEditor and see what are their differences.

UnitySaveLoadSystem

A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL. (by evskii)

ERSaveIDEditor

ELDEN RING savedata SteamID64 editor (convert cracked to legit) (by sabpprook)
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UnitySaveLoadSystem ERSaveIDEditor
1 2
1 39
- -
0.0 0.0
about 2 years ago about 2 years ago
C# C#
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySaveLoadSystem

Posts with mentions or reviews of UnitySaveLoadSystem. We have used some of these posts to build our list of alternatives and similar projects.

ERSaveIDEditor

Posts with mentions or reviews of ERSaveIDEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.

What are some alternatives?

When comparing UnitySaveLoadSystem and ERSaveIDEditor you can also consider the following projects:

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

Elden-Ring-CT-TGA - Elden Ring Cheat Engine table maintained by The Grand Archives.

SnowRunner-Tool - Restore saved games from backups

EldenRingSaveCopier

lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.

erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.

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