UnityRuntimeNodeEditor VS Mixture

Compare UnityRuntimeNodeEditor vs Mixture and see what are their differences.

Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)
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UnityRuntimeNodeEditor Mixture
1 4
368 1,135
- -
1.9 1.8
11 months ago 19 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnityRuntimeNodeEditor

Posts with mentions or reviews of UnityRuntimeNodeEditor. We have used some of these posts to build our list of alternatives and similar projects.
  • Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
    1 project | /r/Unity3D | 14 May 2022
    So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.

Mixture

Posts with mentions or reviews of Mixture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityRuntimeNodeEditor and Mixture you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

Worlds - World History Simulator

NodeEditor - A node editor control for Avalonia.

DungeonGenerator - Procdural dungeon generator for Unity3D

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

2D-Ambient-Occlusion - This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.

ConvChain - Bitmap generation from a single example with convolutions and MCMC

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.