UnityRuntimeNodeEditor
Unity runtime node editor using with Unity UI. (by cemuka)
Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)
UnityRuntimeNodeEditor | Mixture | |
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1 | 4 | |
368 | 1,135 | |
- | - | |
1.9 | 1.8 | |
11 months ago | 19 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityRuntimeNodeEditor
Posts with mentions or reviews of UnityRuntimeNodeEditor.
We have used some of these posts to build our list of alternatives
and similar projects.
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Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
Mixture
Posts with mentions or reviews of Mixture.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would I generate a square gradient height map and convert it to a Texture2D (Refer to the image below)?
If you are going to displace something with it you can generate it and use it inside your shader. One option is to use mixer, same mathematical structure applies. Or you can use material maker, again the same math.
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I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general.
I guess it competes with mixture (https://github.com/alelievr/Mixture) : Fewer possibilities but easier to handle.
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Started working on a node-based texture builder for Unity, here is the progress after two days of work. What do you think? Would you use such a tool?
Maybe interesting for you if you don‘t know it already: https://github.com/alelievr/Mixture
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A hot chocolate in a pint to warm your heart 🍫
I'm using the mixture plugin: https://github.com/alelievr/Mixture You have a 2d and 3d node for fluid simulation.
What are some alternatives?
When comparing UnityRuntimeNodeEditor and Mixture you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Worlds - World History Simulator
NodeEditor - A node editor control for Avalonia.
DungeonGenerator - Procdural dungeon generator for Unity3D
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
2D-Ambient-Occlusion - This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.
ConvChain - Bitmap generation from a single example with convolutions and MCMC
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.