Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)
Worlds
World History Simulator (by Zematus)
Mixture | Worlds | |
---|---|---|
4 | 3 | |
1,141 | 59 | |
- | - | |
1.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mixture
Posts with mentions or reviews of Mixture.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would I generate a square gradient height map and convert it to a Texture2D (Refer to the image below)?
If you are going to displace something with it you can generate it and use it inside your shader. One option is to use mixer, same mathematical structure applies. Or you can use material maker, again the same math.
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I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general.
I guess it competes with mixture (https://github.com/alelievr/Mixture) : Fewer possibilities but easier to handle.
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Started working on a node-based texture builder for Unity, here is the progress after two days of work. What do you think? Would you use such a tool?
Maybe interesting for you if you don‘t know it already: https://github.com/alelievr/Mixture
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A hot chocolate in a pint to warm your heart 🍫
I'm using the mixture plugin: https://github.com/alelievr/Mixture You have a 2d and 3d node for fluid simulation.
Worlds
Posts with mentions or reviews of Worlds.
We have used some of these posts to build our list of alternatives
and similar projects.
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Is World History sim a bit coin miner
It's not mining anything. I assure you. But if you don't trust me you can take a look at the source code itself in https://github.com/Zematus/Worlds and even compile the game yourself. Now, the game shouldn't be using your internet at all. It should be able to run even without an internet connection. Make sure to check on the Task Manager which applications are using your internet connection. Unless you downloaded a hacked version of the game, it's internet usage should be at 0 at all times.
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Anyone know a way for me to help?
Hi, there's a github: https://github.com/Zematus/Worlds
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Progress Update 05/17/2021: Acculturation and Aggression
Sure! It's an open source project. If you are familiar with Github you can download the source code and play with it: https://github.com/Zematus/Worlds
What are some alternatives?
When comparing Mixture and Worlds you can also consider the following projects:
DungeonGenerator - Procdural dungeon generator for Unity3D
2D-Ambient-Occlusion - This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.
NodeEditor - A node editor control for Avalonia.
ConvChain - Bitmap generation from a single example with convolutions and MCMC
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.