UnityRayTracingPlugin VS ospray

Compare UnityRayTracingPlugin vs ospray and see what are their differences.

UnityRayTracingPlugin

Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer. (by afuzzyllama)

ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization (by RenderKit)
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UnityRayTracingPlugin ospray
1 1
25 973
- 0.5%
0.0 8.8
over 1 year ago 16 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityRayTracingPlugin

Posts with mentions or reviews of UnityRayTracingPlugin. We have used some of these posts to build our list of alternatives and similar projects.

ospray

Posts with mentions or reviews of ospray. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityRayTracingPlugin and ospray you can also consider the following projects:

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

tinyrenderer - A brief computer graphics / rendering course

UAAE - Unity Assets Advanced Editor

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.

Open3D - Open3D: A Modern Library for 3D Data Processing

RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.