UnityPlugin
unity-webxr-export
UnityPlugin | unity-webxr-export | |
---|---|---|
5 | 7 | |
512 | 970 | |
1.2% | - | |
9.8 | 9.2 | |
4 days ago | about 1 month ago | |
C# | JavaScript | |
Apache License 2.0 | Apache License 2.0 |
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UnityPlugin
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Ultraleap AMA Series: Hand Tracking for Game Engines. Chris is an expert in hand tracking and tooling in Unity and Unreal. Ask him anything!
We'd love to get your feedback on this features! Keep the discussion going on GitHub: https://github.com/ultraleap/UnityPlugin/discussions
- Leap Motion Unity Modules error
- Multi Devices leapmotion
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Rig a mesh to my leap motion tracked hands
Here is the current manual process for rigging hands. This will soon be superseded by a new method for rigging hands and whilst it's not currently released you can see a bit more information about this new method here. :)
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
What are some alternatives?
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
A-Frame - :a: Web framework for building virtual reality experiences.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
three.js - JavaScript 3D Library.
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
ViRe - A open-source VR mocap studio built in Unity
webxr-samples - Samples to demonstrate use of the WebXR Device API
radegast - Lightweight client for connecting to Second Life and OpenSim based virtual worlds
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
disco-queen-dancing-fever - VRJam 2022 submission. A DDR-inspired VR game, featuring Vive Tracker support, and custom songs!
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF