UnityPlugin
ViRe
UnityPlugin | ViRe | |
---|---|---|
5 | 5 | |
512 | 165 | |
1.2% | - | |
9.8 | 0.0 | |
4 days ago | 3 months ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityPlugin
-
Ultraleap AMA Series: Hand Tracking for Game Engines. Chris is an expert in hand tracking and tooling in Unity and Unreal. Ask him anything!
We'd love to get your feedback on this features! Keep the discussion going on GitHub: https://github.com/ultraleap/UnityPlugin/discussions
- Leap Motion Unity Modules error
- Multi Devices leapmotion
-
Rig a mesh to my leap motion tracked hands
Here is the current manual process for rigging hands. This will soon be superseded by a new method for rigging hands and whilst it's not currently released you can see a bit more information about this new method here. :)
ViRe
-
Can anyone recommend a cheap way to motion capture with unity?
Not sure if it's still active, but you could check out ViRe: https://github.com/TrackLab/ViRe
-
Cheap MO Cap? is that even a thing?
ViRe: Another VR system. Only tracks head and hand positions, but that means you can use it with a basic VR system. Results are a bit janky, but useable. If you need more than the very limited head/hand tracking, you'll have to supplement it with another animation source.
-
I used Unity to develop a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
The direct Link for the Release: https://github.com/TrackLab/ViRe/releases
-
I developed a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
ViRe on GitHub: https://github.com/TrackLab/ViRe
-
I used Unity to create a free, open source VR motion capture system! If you need to record animations, and have a VR system, you can now use this program (ViRe) to record movements!
Or if you want the download directly, here is the GitHub: https://github.com/TrackLab/ViRe
What are some alternatives?
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
VirtualMotionCapture - VRゲーム中にモデルをコントロール
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
radegast - Lightweight client for connecting to Second Life and OpenSim based virtual worlds
disco-queen-dancing-fever - VRJam 2022 submission. A DDR-inspired VR game, featuring Vive Tracker support, and custom songs!