UnityOctree
dynamic-property-value
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UnityOctree | dynamic-property-value | |
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3 | 1 | |
653 | 1 | |
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1.9 | 0.0 | |
almost 3 years ago | 10 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | - |
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UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
dynamic-property-value
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Dynamically set property value in a class at runtime
Clone the following GitHub repository which uses Microsoft Visual Studio 2022 17.4.x, .NET Core 7.
What are some alternatives?
UnityNativeScripting - Unity Scripting in C++
ITimer - Provides a testable abstraction and alternative to System.Threading.Timer and System.Timers.Timer. Targets netstandard2.0 and higher.
KDTree - Fast KDTree for Unity, with thread-safe querying.
Fake JSON Server - Fake JSON Server is a Fake REST API that can be used as a Back End for prototyping or as a template for a CRUD Back End.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
LiteWare.ObjectInvokers - Dynamically invoke methods and modify properties or fields at runtime by referencing the member's name. It also allows the listening of raised events.
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
ini-parser - Read/Write an INI file the easy way!
json - A really simple C# JSON Parser in 350 lines
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect