UnityNativeScripting
AmnesiaTheDarkDescent
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UnityNativeScripting | AmnesiaTheDarkDescent | |
---|---|---|
2 | 7 | |
1,291 | 3,442 | |
- | 0.7% | |
0.0 | 0.0 | |
about 3 years ago | over 3 years ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityNativeScripting
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coding c++ with unity
For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
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C++ and game engines
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
AmnesiaTheDarkDescent
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Do you like Amnesia: The Bunker? How about replaying the classic on a mobile device? Meet the new version of my android port of Amnesia: The Dark Descent with updated graphics!
Looks like the source code is publicly available: https://github.com/FrictionalGames/AmnesiaTheDarkDescent and the Sclerosis (this port) developers are preventing the game from being distributed anywhere: https://createam.itch.io/sclerosis " P.S.: Frictional Games prohibited anywhere to distribute my remake, so I'm posting the full version for free without any restrictions on my itch.io in the hope that soon the game will appear on all kinds of forums and sites, after which I will probably hide the game from there. Version v1.7 will remain the final version for Sclerosis: The Dark Descent. "
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Can someone explain to me what pointers are in C++ and how they work through an allegory?
This curiosity grew even more when I downloaded Amnesia source code and saw in there LOTS of Pointers, but I have no idea what I'm looking at (just yet, I hope).
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Quake | Update 1 Release Notes
Here is the source code to amnesia the dark descent https://github.com/FrictionalGames/AmnesiaTheDarkDescent crazy how that exists when you say it can't exist
- Amnesia: The Dark Descent Android port by a Russian developer is nothing short of amazing, it is well optimized that even a SD439 chip can run it full speed on medium.
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"HZD PC Revisited" by Digital Foundry (mentioned remaining issues catalogued in comments)
The game engine that runs Amnesia was written by 2 guys, uses OpenGL (which is a hell to begin with, especially on different hardware) and does use some quite advanced shading stuff for its low complexity. They released the code btw. if anyone is interested.
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C++ and game engines
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
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Games on GitHub – A list of popular/awesome video games hosted on GitHub
Project is seemingly dead with the latest commit being from 2018.
Two major games with code on github I can think of are Amnesia: The Dark Descent (1) and Celeste (2)
(1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent
What are some alternatives?
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Celeste - Celeste Bugs & Issue Tracker + some Source Code
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
tgstation - The /tg/station branch of SS13.
MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!
awesome-frontend-games - This is a curated list dedicated to games developed using web technologies