UnityLive2DExtractor
Il2CppDumper
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UnityLive2DExtractor | Il2CppDumper | |
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2 | 11 | |
446 | 5,929 | |
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0.0 | 0.0 | |
7 months ago | 10 days ago | |
C# | C# | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityLive2DExtractor
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Live2D characters from Konosuba Fantastic Days (Details and download in comments)
I actually used this application which automatically does it for you from the game files https://github.com/Perfare/UnityLive2DExtractor
Il2CppDumper
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
dnSpy
BepInEx - Unity / XNA game patcher and plugin framework
unity-gui-windows - Draggable and scalable modular Canvas based GUI windows
Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)