UnityLive2DExtractor
ml-agents
UnityLive2DExtractor | ml-agents | |
---|---|---|
2 | 60 | |
527 | 17,543 | |
- | 0.8% | |
0.0 | 6.4 | |
over 1 year ago | about 1 month ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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UnityLive2DExtractor
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Full Game Asset Export Download
UnityLive2DExtractor from the creator of AssetStudio worked fine for me. The only thing is - you can't just dump the whole asset bundle folder into the .exe. Some of them will crash the app, so you have to either drop them one by one, or somehow automate it. I filtered the asset bundles with AssetStudio (the path should contain "ResourceAsset/Model/Bust", which left me with 75 folders, some of which still crashed or didn't export. Didn't check extensively, but it still seemed like I got most of the stuff I personally needed.
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Live2D characters from Konosuba Fantastic Days (Details and download in comments)
I actually used this application which automatically does it for you from the game files https://github.com/Perfare/UnityLive2DExtractor
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
google-research - Google Research
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
carlo - Open-source simulator for autonomous driving research.
Il2CppDumper - Unity il2cpp reverse engineer
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
recurrent-ppo-truncated-bptt - Baseline implementation of recurrent PPO using truncated BPTT