UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density. (by IronWarrior)
unity-subdivision-surface
Loop subdivision surface algorithm implementation in Unity. (by mattatz)
UnityGrassGeometryShader | unity-subdivision-surface | |
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4 | 1 | |
803 | 143 | |
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0.0 | 0.0 | |
over 2 years ago | over 6 years ago | |
ShaderLab | C# | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityGrassGeometryShader
Posts with mentions or reviews of UnityGrassGeometryShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-25.
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What do you think?
Here’s a great post it, though I am not sure about the efficiancy of it but Roystan stuff is usually quite good afaik.
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Hello there, I tried to instantiate an object in every triangle of a mesh, in low poly mesh works fine, but unity crash if there is a lot of triangles, what can I do?, is there an efficent way to place objects randomly in mesh like grass? thank you:(
b/c if you're trying to do grass, you should prob go with a shader like this instead: https://github.com/IronWarrior/UnityGrassGeometryShader
- How to optimize my game?
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[Help] Question about tessellation
Here is my code (the relevant part at least). My source mesh is just a basic icosahedron. The code is more or less copy-paste from here (with some of the unnecessary, duplicate code removed) which is in turn based on this.
unity-subdivision-surface
Posts with mentions or reviews of unity-subdivision-surface.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-25.
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[Help] Question about tessellation
Nice, looks like someone has implemented loop subdivision in unity. It doesn’t look like it’s in hlsl but you could definitely use it as a reference.