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UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Nice, looks like someone has implemented loop subdivision in unity. It doesn’t look like it’s in hlsl but you could definitely use it as a reference.
Here is my code (the relevant part at least). My source mesh is just a basic icosahedron. The code is more or less copy-paste from here (with some of the unnecessary, duplicate code removed) which is in turn based on this.
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