Hello there, I tried to instantiate an object in every triangle of a mesh, in low poly mesh works fine, but unity crash if there is a lot of triangles, what can I do?, is there an efficent way to place objects randomly in mesh like grass? thank you:(

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  • UnityGrassGeometryShader

    Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

  • b/c if you're trying to do grass, you should prob go with a shader like this instead: https://github.com/IronWarrior/UnityGrassGeometryShader

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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