UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time) (by yasirkula)
RoadArchitect
Road Architect for Unity (by MicroGSD)
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UnityBezierSolution | RoadArchitect | |
---|---|---|
2 | 7 | |
1,116 | 885 | |
- | - | |
2.3 | 0.0 | |
11 months ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityBezierSolution
Posts with mentions or reviews of UnityBezierSolution.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-03.
RoadArchitect
Posts with mentions or reviews of RoadArchitect.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-09.
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Making roads in Unity 3D
It has a license attached: https://github.com/MicroGSD/RoadArchitect/blob/master/LICENSE
- I'm Addicted to Assets
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I made a procedural road
here you go buddy: https://github.com/MicroGSD/RoadArchitect
- I added water (shader and physics) to my racing game with a track editor!
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Racing by the ocean. What do you think about the level design?
I used Road Architect. It is an open source project, it is a little challenging to handle, but for now I am happy with the results.
What are some alternatives?
When comparing UnityBezierSolution and RoadArchitect you can also consider the following projects:
BGCurve - Bezier spline editor for Unity game engine
Procedural-Road - Procedural road generator made in Unity
ProceduralToolkit - Procedural generation library for Unity
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
SimpleRoads - A road creator system for strategy games made in Unity
FleX
UnityBezierSolution vs BGCurve
RoadArchitect vs Procedural-Road
UnityBezierSolution vs ProceduralToolkit
RoadArchitect vs ProceduralToolkit
RoadArchitect vs SplineMesh
RoadArchitect vs unity-atoms
RoadArchitect vs Unity-Robotics-Hub
RoadArchitect vs deep-motion-editing
RoadArchitect vs AI4Animation
RoadArchitect vs SimpleRoads
RoadArchitect vs FleX
RoadArchitect vs BGCurve