RoadArchitect
deep-motion-editing
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RoadArchitect | deep-motion-editing | |
---|---|---|
7 | 2 | |
885 | 1,479 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | 10 months ago | |
C# | Python | |
MIT License | BSD 2-clause "Simplified" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoadArchitect
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Making roads in Unity 3D
It has a license attached: https://github.com/MicroGSD/RoadArchitect/blob/master/LICENSE
- I'm Addicted to Assets
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I made a procedural road
here you go buddy: https://github.com/MicroGSD/RoadArchitect
- I added water (shader and physics) to my racing game with a track editor!
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Racing by the ocean. What do you think about the level design?
I used Road Architect. It is an open source project, it is a little challenging to handle, but for now I am happy with the results.
deep-motion-editing
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I'm Addicted to Assets
but there's soo much more cool shit on there, even if you have to interface with it via native plugins or even just to learn from, like this: https://github.com/DeepMotionEditing/deep-motion-editing (but this is BSD, woot)
What are some alternatives?
Procedural-Road - Procedural road generator made in Unity
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
ProceduralToolkit - Procedural generation library for Unity
awesome-ai - Awesome list for all things AI, ML and deep learning
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
neural-style-tf - TensorFlow (Python API) implementation of Neural Style