Unity3d-RectMask2DCulling
Custom RectMask2D, that allow to disable Culling / Softness for better performance (by mitay-walle)
sprite-dicing
Cross-engine tool for lossless compression of sprites with identical areas (by elringus)
Unity3d-RectMask2DCulling | sprite-dicing | |
---|---|---|
2 | 2 | |
23 | 1,303 | |
- | - | |
0.0 | 7.6 | |
over 1 year ago | 11 days ago | |
C# | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity3d-RectMask2DCulling
Posts with mentions or reviews of Unity3d-RectMask2DCulling.
We have used some of these posts to build our list of alternatives
and similar projects.
sprite-dicing
Posts with mentions or reviews of sprite-dicing.
We have used some of these posts to build our list of alternatives
and similar projects.
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
What are some alternatives?
When comparing Unity3d-RectMask2DCulling and sprite-dicing you can also consider the following projects:
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
Mackiloha - A suite of modding software for hacking milo engine based games
Newtonsoft.Json-for-Unity - Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
UnityMeshSimplifier - Mesh simplification for Unity.
UnityTools - A small collection of tools that multiple projects make use of.