Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline (by Looooong)
SEGI
A fully-dynamic voxel-based global illumination system for Unity (by sonicether)
Unity-SRP-VXGI | SEGI | |
---|---|---|
2 | 3 | |
742 | 1,473 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | almost 6 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-SRP-VXGI
Posts with mentions or reviews of Unity-SRP-VXGI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-16.
- Lighting tips for procederal world/geometry
-
Anyone know anything about vulkano-rs and wgpu-rs performance?
I can find stuff like this pointing towards how to do tesselation with compute shaders, and here is a discussion about replacing an instance of geometry shaders with a compute shader, but I'm not sure what is the current best practice.
SEGI
Posts with mentions or reviews of SEGI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
-
Looking for the best Global Illumination options for Unity Built-in Render Pipeline!!
I searched the net and forked a good ScreenSpace one (https://github.com/cdrinmatane/SSRT) in addition to the famous and awesome SEGI asset (https://github.com/sonicether/SEGI), but I don't know if these are the only great options for the use case.
-
Tarkov's terrible lighting needs an overhaul before release.
They could probs implement and use this or make own GI: https://github.com/sonicether/SEGI
- Lighting tips for procederal world/geometry
What are some alternatives?
When comparing Unity-SRP-VXGI and SEGI you can also consider the following projects:
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
SSRT - Real-time indirect diffuse illuminaton using screen-space information for Unity.
Kino - A collection of custom post processing effects for Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
Il2CppDumper - Unity il2cpp reverse engineer