Unity-Object-Pool-Tool VS 2021-object-pool

Compare Unity-Object-Pool-Tool vs 2021-object-pool and see what are their differences.

2021-object-pool

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor. (by llamacademy)
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Unity-Object-Pool-Tool 2021-object-pool
1 2
4 12
- -
0.0 0.0
almost 3 years ago over 2 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Object-Pool-Tool

Posts with mentions or reviews of Unity-Object-Pool-Tool. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity Object Pool Tool
    1 project | /r/unity_tutorials | 2 Mar 2021
    I am a Game Dev student and have made an object pooling template. I am looking for feedback, things I could improve upon or change.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Object-Pool-Tool and 2021-object-pool you can also consider the following projects:

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

GameDevTutorials - Houses various game development tutorials and resources.

Open-In-Explorer - The Unity "Show in Explorer" option, but instead it opens up in the folder reducing the clicks necessary by two.

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

Icons-Creator - Tool for creating icons of 3D objects in Unity

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.