Unity-Mobile-Touch-Controls VS UIWidgets

Compare Unity-Mobile-Touch-Controls vs UIWidgets and see what are their differences.

UIWidgets

UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps. (by UnityTech)
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Unity-Mobile-Touch-Controls UIWidgets
1 1
6 1,861
- -
10.0 2.0
over 1 year ago about 3 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Mobile-Touch-Controls

Posts with mentions or reviews of Unity-Mobile-Touch-Controls. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity mobile touch controls library update
    1 project | /r/Unity3D | 18 Nov 2022
    Just updated my open source library that provides developers with easy implementation of mobile touch controls in their projects. Now it can: - Detect multiple touches at once - Subsribe methods to invoke on events with just one line of code. - Can run all the events in FixedUpdate, while controls run in Update. Useful working with physics. https://github.com/Burn1ngApe/Unity-Mobile-Touch-Controls

UIWidgets

Posts with mentions or reviews of UIWidgets. We have used some of these posts to build our list of alternatives and similar projects.
  • Flutter + Unity/UnreLEngine or others
    1 project | /r/FlutterDev | 22 Jan 2021
    Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.

What are some alternatives?

When comparing Unity-Mobile-Touch-Controls and UIWidgets you can also consider the following projects:

umi - Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields

glTFast - Efficient glTF 3D import / export package for Unity

unity-project-ar-pointer - A helper indicator that points at AR Camera direction in Augmented Reality. (ARFoundation required)

com.unity.uiwidgets - UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

Juka - 🥣 Juka Programming Language - Fast Portable Programming Language. Run code anywhere without complicated installations and admin rights. Simple, yet powerful new programming language [Easy to code and run on any system] IOT devices supported!

driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.

unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor

awesome-flutter - An awesome list that curates the best Flutter libraries, tools, tutorials, articles and more.

Unity-SerializableDictionary - Serializable dictionary class for Unity

AvillaForensics - Avilla Forensics 3.0