UnitedEngine
prop
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UnitedEngine | prop | |
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1 | 1 | |
145 | 6 | |
- | - | |
0.0 | 2.8 | |
almost 3 years ago | 25 days ago | |
C++ | C++ | |
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnitedEngine
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Hi guys. How can i make such a great collision detection system? All yt tutorials show it on 2-10 objects but this guy (in the link) has 200k objects. Is there a better way for collision detection or this guys just has a NASA pc?
If I'm not mistaken, the creator linked to the source code in the video description: https://github.com/johnBuffer/UnitedEngine
prop
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2D FDTD solver in c++ with python wrapper
Earlier year I decided to implement 2D FDTD solver with support of different backends and a python wrapper so you don't need to recompile it if want to run another example, the project is still in early development and there are a lot of room for improvement and code base is not big at all. Just wanted to share it so people who is looking for some small project to contribute can consider it. Github : https://github.com/yaraslaut/prop
What are some alternatives?
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
stuntrally - Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
gz-sim - Open source robotics simulator. The latest version of Gazebo.
Physics3D - A 3D physics engine
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Planets - A C++ simulation of Newton's Law of Gravitation
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104
sofa - Real-time multi-physics simulation with an emphasis on medical simulation.