UniRate
Eflatun.SceneReference
UniRate | Eflatun.SceneReference | |
---|---|---|
2 | 1 | |
77 | 317 | |
- | - | |
3.4 | 7.6 | |
6 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UniRate
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How is Unity for building an application?
Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
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how to approach building for mobile 3d game ? to save mobile device resources.
For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!
Eflatun.SceneReference
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Eflatun.SceneReference: Strongly Typed Scene References for Runtime and Editor
Check it out on Github: https://github.com/starikcetin/Eflatun.SceneReference
What are some alternatives?
Incremental - Incremental Deterministic Decimal Number Type in C#
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
FontainebleauDemo - Fontainebleau demo
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
unity-jar-resolver - Unity plugin which resolves Android & iOS dependencies and performs version management
CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
cube-coordinates - Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.
purchases-unity - Unity in-app purchases and subscriptions made easy.
CloudPatch - Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
Decision-Tree-Package - An open source Unity package for creating Decision Trees with a visual editor. The package comes with some samples to help teach users how to use it and an action manager to handle executing the results of the decision tree.