UndertaleModTool
YYToolkit
UndertaleModTool | YYToolkit | |
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101 | 5 | |
1,025 | 58 | |
1.2% | - | |
8.9 | 8.8 | |
7 days ago | 18 days ago | |
C# | C | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
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UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
YYToolkit
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Chapter 2's Alt Route feel too easy? This mod fixes that.
The download can be found here. To install the mod, follow the README file inside the DownloadMe.zip archive, select Deltarune's Ch. 1 & 2 runner, and install the Chapter2_HardMode.dll file as a plugin using the launcher.
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Can I Extract data.win File From Undertale/Deltarune Fangames?
Yes, I believe, Undertale mod tool works with GMS2 with only a few decompiling issues here and there. If UTMT doesn't work, you might want to try some other alternatives like YYToolkit.
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hi! how do i use the debug mode in DR2?
As far as I know there is no officially implemented debug mode present within Deltarune that isn't made for the convenience of the developers. However it is still possible with a program called YYToolkit on github here if you still partake interest: https://github.com/Archie-osu/YYToolkit/releases/tag/v0.0.7-rc3
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I updated the deltarune ch2 room screenshots i posted yesterday to not have kris in them lol
The old debug scripts haven’t been updated to chapter 2 yet. You’ll need to use this external tool for now. It does come with an f3 room jump and works with UMT
- chapter 2 debug mode
What are some alternatives?
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
deltarune-ch2-screenshot-maker
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
godotdec - An unpacker for Godot Engine package files (.pck)
DR_CH2_Code_WIP
HgPatcher - A universal GameMaker patch format!
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.