UndertaleModTool
AM2R-Community-Updates
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UndertaleModTool | AM2R-Community-Updates | |
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101 | 20 | |
1,025 | 132 | |
3.4% | 3.0% | |
8.9 | 0.0 | |
4 days ago | almost 2 years ago | |
C# | Game Maker Language | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
AM2R-Community-Updates
- Finally got around to beating Prime 2 today! Now I've officially played and beaten every* game in the series!
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Which Modern Metroidvanias does this sub consider top tier?
Another Metroid 2 Remake.
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I think it's fair to say that I no longer hate Metroid II Return of Samus. It was very fun with a pro controller and I now think I want to start speed running it.
Try out AM2R, the fan remake of Metroid II that was released a year before Samus Returns, sometime. IMO, it's the single best fan game ever made.
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Favorite unsupported game on the deck
If I recall it has linux and even android builds. Best to check the AM2R subreddit.
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I want some recommendations about the prequels of Metroid dread.
AM2R (Another Metroid 2 Remake) - A fan remake that further refines Zero Mission's controls while largely staying faithful to the Original 2's layout.
- Skyline Emulator - Interesting enough I got this to work. My question is, Is how do I make it so the game isn't super fast playing? it's weird because, when I do a video recording ( Example here ) the speed is perfect for the game. lol. Any advice?
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Is there already an opendignux port ? As an developer, im considering to create one if there isnt one yet...
For the AM2R (GML!) Source code, you can have a look at this: https://github.com/AM2R-Community-Developers/AM2R-Community-Updates (Keep the License in mind!!!)
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Best way to play Metroid AM2R on the Steam Deck and a cautionary tale about non steam linux builds for average users.
Our source code is public on GitHub with a few caveats/bugs due to the DMCA, but building on a user's own end just to play on the Deck is entirely unfeasible for several reasons:
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I need your help!
I know that the community updates have fixed a lot of bugs and introduced some cool features and enhancements that you can read about elsewhere on this sub and on their Github and that the work is ongoing. But honestly, I had no issues when I played thru v1.1 on PC initially.
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Attempting to enter Queen's chamber on 1.5.3 (Fusion Mode), game crashes
Commit history and closed issues here should be the most relevant to you: https://github.com/AM2R-Community-Developers/AM2R-Community-Updates
What are some alternatives?
YYToolkit - The definitive internal modding tool for GameMaker games
AM2R-Multitroid - Source code for AM2R 1.5.2+ Multitroid, free of copyrighted assets and trademarks.
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
AM2RLauncher - Host respository for the AM2RLauncher.
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
PortMaster - A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.