UndertaleModTool VS HgPatcher

Compare UndertaleModTool vs HgPatcher and see what are their differences.

UndertaleModTool

The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!) (by UnderminersTeam)
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UndertaleModTool HgPatcher
101 2
1,025 9
3.4% -
8.9 0.0
4 days ago almost 2 years ago
C# C#
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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UndertaleModTool

Posts with mentions or reviews of UndertaleModTool. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-23.

HgPatcher

Posts with mentions or reviews of HgPatcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-29.
  • How do I combine mods (SURVEY_PROGRAM)
    2 projects | /r/Underminers | 29 Apr 2022
    You could apply both to separate files, then generate a patch in a version-indifferent format. I'm not sure if you would get better results applying base > xDelta Ribbit > HgPatcher co-op or base > xDelta co-op > HgPatcher Ribbit, and if neither work you're pretty much out of luck without refactoring the code yourself.
  • Does anyone have a copy of UTPatcher I can download?
    1 project | /r/UnderModders | 18 Nov 2021
    Hello! I recently created a similar, but entirely unique tool, for this purpose. It is called HgPatcher! Here is a video where I describe how the tool is used.

What are some alternatives?

When comparing UndertaleModTool and HgPatcher you can also consider the following projects:

YYToolkit - The definitive internal modding tool for GameMaker games

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2

DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE

CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).

droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!