UndertaleModTool
DR_CH2_Code_WIP
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UndertaleModTool | DR_CH2_Code_WIP | |
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101 | 7 | |
1,021 | 9 | |
3.0% | - | |
9.1 | 0.0 | |
15 days ago | over 2 years ago | |
C# | Game Maker Language | |
GNU General Public License v3.0 only | - |
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UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
DR_CH2_Code_WIP
- How Does TP Gain With Grazing Work?
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Can someone please explain how the game decides whether to give you the Devilsknife or the Jevilstail?
(This is about the hole in the cliff in Chapter 2) I have the code but I can't understand it lol, does it priorities the knife over the tail? It seems to check each savefile in order, does that mean that having one or the other in the third save slot overwrites having the other item in the first save slot (so if i get the knife in slot 1 chapter 1, and get the tail in slot 3 chapter 1, then start a fresh empty chapter 2 file in slot 1, will it give me the tail?) In my current game that I'm testing with, I have the tail in slot 1, and the knife in slot 2 and 3, and no matter how many times I reload, I always get the knife. (Also pressing L to load the save doesn't replace the item in the whole, it seems to remember that I took it. I need to leave to main menu and reenter to load my save properly
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Is there a list of all the stuff saved in a Deltarune save file anywhere?
It's hard to say. I know of 475 used flags. That includes 41 flags to control whether chests have been opened, 47 to track individual encounters, and 46 to track recruiting (though a bunch are only inferred from how the recruit code works). That makes 341 other flags that aren't in such categories. I count 211 choicers in scr_text. Do with that what you will.
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Question
The decompiler is a lot more broken on this version than on latest, but most of the other stuff works fine. Fortunately, there's a separate code dump: https://github.com/Grossley/DR_CH2_Code_WIP/
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where can I find what are the actual stats of the enemies?
scr_monstersetup: https://github.com/Grossley/DR_CH2_Code_WIP/blob/main/Different/gml_GlobalScript_scr_monstersetup.gml
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Scrapped/Unfinished Swan Scene Conversation? [Explanation in comments]
Yep, I used this.
- I'm having trouble finding the source code
What are some alternatives?
YYToolkit - The definitive internal modding tool for GameMaker games
FloweysTimeMachine - Undertale SAVE editor
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
godotdec - An unpacker for Godot Engine package files (.pck)
HgPatcher - A universal GameMaker patch format!
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.