UIforETW
GTAO_Booster_PoC
UIforETW | GTAO_Booster_PoC | |
---|---|---|
18 | 8 | |
1,531 | 2,808 | |
0.7% | - | |
5.5 | 0.0 | |
3 months ago | over 2 years ago | |
C++ | C | |
Apache License 2.0 | Do What The F*ck You Want To Public License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UIforETW
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Mark Russinovich: “Working towards enabling Windows driver development in Rust”
You can use UI4ETW[0] to capture an event trace when the mouse freezes. You may need to install the Windows SDK or Visual Studio to interpret the results, though.
[0] https://github.com/google/UIforETW
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How to avoid bounds checks in Rust (without unsafe!)
Event Tracing for Windows (WPA/xperf) works quite well for profiling, and it's really easy to set up with UIforETW. Symbol loading works with MSVC-generated symbols (just set the target/debug/ folder as a symbol path), though it's rather slow.
- League FPS midgame slowdown: Call for details
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AMD Adrenalin 22.8.2 Released
There's a couple methods to achieve this but I like to recommend this project since it provides an easy to use GUI and (iirc) doesn't require the installation of Windows ADK.
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Anyone else has mini stutters since last update even tho ping and packet loss are fine?
If anyone could use UI for ETW (https://github.com/google/UIforETW/releases) to grab an ETL file during the micro-stutters and share it with me, that'd be amazingly helpful. An ETL is like a whole-machine tracefile that'll show exactly what chunk of code is using the time when a stall happens.
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Micro-stutters started happening about a week ago, Now Dota 2 is basically unplayable for me.
Install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file while the stuttering is happening. Upload them to somewhere and send it to JeffHill once you got them.
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Dota2 Bug Tracker
If you capture an ETL file using UI for ETW (https://github.com/google/UIforETW/releases) and link that ETL file in the report, I'm happy to take a look and see what might be going on?
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My main account lags in main menu and I created a new account to check it and it doesn't. Can't figure out why. Plays from the same laptop (i5 6th gen, 4gb ram, gpu dead). Lags only in main menu and once I get into the game it's the same.
Could you install UI for ETW and collect an ETL file? https://github.com/google/UIforETW/releases
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Anybody else experiencing severe FPS drops ever since the Primal Beast Update?
If you install UI for ETW (https://github.com/google/UIforETW/releases) and capture an ETL trace during gameplay, I'd love to open it with dev tools and find out what's going on! It sounds like you've done all the obvious things, so I'm pretty curious what's actually going on with your system. With a rig like that you should have no problems running Dota at a pretty high frame rate.
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Alongside the tinker nerf, techies rework, new maps etc. One thing that we as a community should demand is massive spring cleaning update.
If you're seeing poor performance in Dota, one thing that's incredibly helpful is to install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file during the problem. We can read these files to see which parts of Dota are misbehaving or what else on your system might be interacting with Dota.
GTAO_Booster_PoC
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Rumors of GTA online exploits allowing remote code execution on gamer PCs
Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].
Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.
[0] https://github.com/tostercx/GTAO_Booster_PoC
[1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
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Kiddion's Status
The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
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GTA V PC online load times reduced drastically by a modder
This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
- Gta V loading times
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How I cut GTA Online loading times by 70%
How likely is one to get suspended if one uses the proof of concept for playing the game
The proof of concept source code is on Github.
What are some alternatives?
windows-drivers-rs - Platform that enables Windows driver development in Rust. Developed by Surface.
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
Jansson - C library for encoding, decoding and manipulating JSON data
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
caprine - Elegant Facebook Messenger desktop app
Meadow.Foundation - Unified driver and library framework for Meadow applications.
pysimdjson - Python bindings for the simdjson project.
winsdk-10
KernelSharp - C# Kernel Mode Driver example using NativeAOT
ucrt