UEJoystickPlugin VS ArduinoJoystickWithFFBLibrary

Compare UEJoystickPlugin vs ArduinoJoystickWithFFBLibrary and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
UEJoystickPlugin ArduinoJoystickWithFFBLibrary
3 3
75 202
- -
0.0 3.9
2 months ago 4 months ago
C++ C++
GNU General Public License v3.0 or later GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEJoystickPlugin

Posts with mentions or reviews of UEJoystickPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-07.
  • how to fix Raw Input plugin getting interference?
    1 project | /r/unrealengine | 30 Jul 2022
    The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
  • Using Multiple DirectInput Devices
    2 projects | /r/unrealengine | 7 Jun 2021
    There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
  • Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
    1 project | /r/SteamController | 15 Apr 2021
    I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.

ArduinoJoystickWithFFBLibrary

Posts with mentions or reviews of ArduinoJoystickWithFFBLibrary. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-02.

What are some alternatives?

When comparing UEJoystickPlugin and ArduinoJoystickWithFFBLibrary you can also consider the following projects:

UnrealPlugin - Ultraleap SDK for the Unreal Engine.

ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.

OpenTournament - Repository for the Open Tournament Project

vJoy - Virtual Joystick

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

NintendoExtensionCtrl - Arduino library for communicating with Nintendo extension controllers

CloudConnector - Cloud native connectivity for Unreal Engine

HID_Buttons - Arduino library making it easier to use HID buttons

JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine

Leonardo-orientation-tracker - Track orientation witht he Leonardo arduino

SmoothZoom - Smooth Zoom Plugin for Unreal Engine 4.27

FreeJoy - STM32F103 USB HID game device controller with flexible configuration