UE4VoxelTerrain VS ue4-mediapipe-plugin

Compare UE4VoxelTerrain vs ue4-mediapipe-plugin and see what are their differences.

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UE4VoxelTerrain ue4-mediapipe-plugin
2 2
571 168
- -
4.7 5.4
8 months ago almost 2 years ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UE4VoxelTerrain

Posts with mentions or reviews of UE4VoxelTerrain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-29.

ue4-mediapipe-plugin

Posts with mentions or reviews of ue4-mediapipe-plugin. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UE4VoxelTerrain and ue4-mediapipe-plugin you can also consider the following projects:

VoxelPlugin - Voxel Plugin for Unreal Engine

mediapipe - Cross-platform, customizable ML solutions for live and streaming media.

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

VREngine - VREngine is a Unreal Engine plugin that lets you easilly create VR projects. It provides all the necessary ground work so you can focus more on the game rather than creating basic VR things like movement and item pickup.

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

KinectToVR - KinectToVR EX (Official)

CloudConnector - Cloud native connectivity for Unreal Engine

VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.

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