Twizy-Cfg VS CmdMenuGenerator

Compare Twizy-Cfg vs CmdMenuGenerator and see what are their differences.

CmdMenuGenerator

A generator for efficient creation of recursively-nested voicemenus for commands. (by WhyIsEvery4thYearAlwaysBad)
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Twizy-Cfg CmdMenuGenerator
1 5
22 11
- -
1.4 1.8
about 1 year ago over 2 years ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Twizy-Cfg

Posts with mentions or reviews of Twizy-Cfg. We have used some of these posts to build our list of alternatives and similar projects.

CmdMenuGenerator

Posts with mentions or reviews of CmdMenuGenerator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.
  • What's your biggest TF2 regret? i'll start.
    1 project | /r/tf2 | 1 Sep 2021
    I made my recursively-nested command-voicemenu generator...
  • I reworked my generator for more binds. Your thoughts?
    2 projects | /r/tf2 | 1 May 2021
    A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
  • How can I improve my binds (and their layouts)?
    2 projects | /r/Tf2Scripts | 1 May 2021
    So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
  • How do I sound like a guy so I can stop getting kicked?
    2 projects | /r/truetf2 | 9 Apr 2021
    You have to use my generator to get my binds working though.
  • Medic scripts
    2 projects | /r/Tf2Scripts | 26 Mar 2021
    I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)

What are some alternatives?

When comparing Twizy-Cfg and CmdMenuGenerator you can also consider the following projects:

Marlin - Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.

mastercomfig - A modern customization framework for Team Fortress 2

POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

SourceAutoRecord - Speedrun plugin for Source Engine games.

libcfg-cpp - A minimalistic configuration manager for C++ projects.

scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine

ESP_DoubleResetDetector - ESP_DoubleResetDetector is a library for the ESP32/ESP8266 Arduino platform to enable trigger configure mode by resetting twice.

RTD - Roll The Dice SourceMod plugin for Team Fortress 2

StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.

comfig-fortress - A fun TF2 server experiment focusing on game balance and reliability