Twizy-Cfg
CmdMenuGenerator
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Twizy-Cfg | CmdMenuGenerator | |
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1 | 5 | |
22 | 11 | |
- | - | |
1.4 | 1.8 | |
about 1 year ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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Twizy-Cfg
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Any way to increase regen of 2017 Zero DSR?
Is this open source arduino based thing a solution? https://github.com/dexterbg/Twizy-Cfg
CmdMenuGenerator
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What's your biggest TF2 regret? i'll start.
I made my recursively-nested command-voicemenu generator...
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I reworked my generator for more binds. Your thoughts?
A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
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How can I improve my binds (and their layouts)?
So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
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How do I sound like a guy so I can stop getting kicked?
You have to use my generator to get my binds working though.
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Medic scripts
I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)
What are some alternatives?
Marlin - Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.
mastercomfig - A modern customization framework for Team Fortress 2
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
SourceAutoRecord - Speedrun plugin for Source Engine games.
libcfg-cpp - A minimalistic configuration manager for C++ projects.
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
ESP_DoubleResetDetector - ESP_DoubleResetDetector is a library for the ESP32/ESP8266 Arduino platform to enable trigger configure mode by resetting twice.
RTD - Roll The Dice SourceMod plugin for Team Fortress 2
StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.
comfig-fortress - A fun TF2 server experiment focusing on game balance and reliability