TurboPFor
CRoaring
Our great sponsors
TurboPFor | CRoaring | |
---|---|---|
8 | 8 | |
743 | 1,449 | |
- | 3.0% | |
8.5 | 9.0 | |
about 2 months ago | 10 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TurboPFor
- Show HN: Time Series Benchmark TurboPFor,TurboFloat,TurboFloat LzX,TurboGorilla
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Show HN: HN:The Gorilla in the Room:Exploring RedisTimeSeries Optimizations
[4] https://github.com/powturbo/TurboPFor-Integer-Compression/is...
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Float Compression 9: Lzsse and Lizard
The bytedelta described in the blog is suboptimal and does might not work with other datasets.
Download icapp from https://github.com/powturbo/TurboPFor-Integer-Compression/re... and make your own tests with your data.
[1] https://github.com/powturbo/TurboPFor-Integer-Compression
- Show HN: 1D/2D/3D Lossless/Lossy Floating Point Compression with TurboPFor
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How do Games manage NPC schedules?
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
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Quantile Compression: 35% higher compression ratio for numeric sequences than any other compressor
It could be nice to see a comparison against https://github.com/powturbo/TurboPFor-Integer-Compression !
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q_compress 0.7: still has 35% higher compression ratio than .zstd.parquet for numerical sequences, now with delta encoding and 2x faster than before
I'm the author of TurboPFor-Integer-Compression. Q_compress is a very interresting project, unfortunatelly it's difficult to compare it to other algorithms. There is not binary or test data files (with q_compress results) available for a simple benchmark. Speed comparison would also be helpfull.
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C Deep
TurboPFor - Fastest integer compression. GPL-2.0-or-later
CRoaring
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(Don't) crank up the warnings to 11
The PR in question seems to be https://github.com/RoaringBitmap/CRoaring/pull/446
I agree that the GitHub analyses are worse than useless, but I also think it highlights the friction between intrinsics and the program in which they appear. There probably is a better model.
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Progress in building an 100% rust lang program.
Installation completed the program build successfully!! https://www.reddit.com/r/openbsd/comments/yux513/comment/iwbm72c/?context=3 I configured 2 different files in .cargo (thanx @ivan_linux for https://github.com/RoaringBitmap/CRoaring/pull/412) and .profile ( https://rust-lang.github.io/rust-bindgen/requirements.html#openbsd ) But when I try to start the program unfortunately the node not starting and I get the following errors.
- I will need your help to complete (if possible) a rust lang program installation
- What std::bitset could have been
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How do Games manage NPC schedules?
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
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Help with CFFI, C struct decoding, best practices / portability
I've been using CFFI to access the CRoaring C API to Roaring Bitmaps. It's been pretty easy so far. However I'm not experienced in lisp FFI, and I'm unsure of the way to go about the task of decoding a C structure used for iteration in the C CPI. The structure is as follows: ``` typedef struct roaring_uint32_iterator_s { const roaring_bitmap_t *parent; // owner int32_t container_index; // point to the current container index int32_t in_container_index; // for bitset and array container, this is out // index int32_t run_index; // for run container, this points at the run
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FFI advice sought
I have a build shared library build of the C API for Roaring Bitmaps and I'm just trying to figure out the right path forward to write a lisp interface to it on sbcl.
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C Deep
CRoaring - C implementation of Roaring bitmaps. Apache-2.0
What are some alternatives?
x3-rust - X3 Lossless Audio Compression for Rust
ZLib - A massively spiffy yet delicately unobtrusive compression library.
libuv - Cross-platform asynchronous I/O
C-album - An album of C code to study and investigate.
42_CheatSheet - A comprehensive guide to 50 years of evolution of strict C programming, a tribute to Dennis Ritchie's language
better_bitset - A better `std::bitset` that supports scanning for bits optimally
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
gvsbuild - GTK stack for Windows
encoding - Integer Compression Libraries for Go
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
Allegro - The official Allegro 5 git repository. Pull requests welcome!
beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.