How do Games manage NPC schedules?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gamedesign

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  • rndb

    Procedural fake database.

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

  • CRoaring

    Roaring bitmaps in C (and C++)

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • TurboPFor

    Fastest Integer Compression

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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