How do Games manage NPC schedules?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedesign

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  • WorkOS - The modern identity platform for B2B SaaS
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  • rndb

    Procedural fake database.

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

  • CRoaring

    Roaring bitmaps in C (and C++), with SIMD (AVX2, AVX-512 and NEON) optimizations: used by Apache Doris, ClickHouse, and StarRocks

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • TurboPFor

    Fastest Integer Compression

    I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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