CRoaring
gvsbuild
CRoaring | gvsbuild | |
---|---|---|
8 | 3 | |
1,453 | 394 | |
1.4% | 2.5% | |
8.9 | 9.7 | |
7 days ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CRoaring
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(Don't) crank up the warnings to 11
The PR in question seems to be https://github.com/RoaringBitmap/CRoaring/pull/446
I agree that the GitHub analyses are worse than useless, but I also think it highlights the friction between intrinsics and the program in which they appear. There probably is a better model.
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Progress in building an 100% rust lang program.
Installation completed the program build successfully!! https://www.reddit.com/r/openbsd/comments/yux513/comment/iwbm72c/?context=3 I configured 2 different files in .cargo (thanx @ivan_linux for https://github.com/RoaringBitmap/CRoaring/pull/412) and .profile ( https://rust-lang.github.io/rust-bindgen/requirements.html#openbsd ) But when I try to start the program unfortunately the node not starting and I get the following errors.
- I will need your help to complete (if possible) a rust lang program installation
- What std::bitset could have been
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How do Games manage NPC schedules?
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
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Help with CFFI, C struct decoding, best practices / portability
I've been using CFFI to access the CRoaring C API to Roaring Bitmaps. It's been pretty easy so far. However I'm not experienced in lisp FFI, and I'm unsure of the way to go about the task of decoding a C structure used for iteration in the C CPI. The structure is as follows: ``` typedef struct roaring_uint32_iterator_s { const roaring_bitmap_t *parent; // owner int32_t container_index; // point to the current container index int32_t in_container_index; // for bitset and array container, this is out // index int32_t run_index; // for run container, this points at the run
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FFI advice sought
I have a build shared library build of the C API for Roaring Bitmaps and I'm just trying to figure out the right path forward to write a lisp interface to it on sbcl.
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C Deep
CRoaring - C implementation of Roaring bitmaps. Apache-2.0
gvsbuild
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GUI development with Rust and GTK 4
It's a hidden gem, but gvsbuild [1] has made it easier again these days - I just discovered it ~a year ago and it's beautiful :)
[1] https://github.com/wingtk/gvsbuild
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Help installing on windows 10
I also use gvsbuild, because I use MS Visual Studio as my compiler. https://github.com/wingtk/gvsbuild
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Connect python and C into one exe
from the GTK website: gvsbuild This method provides scripts to build the GTK stack from source and outputs libraries and tools that can be consumed by Visual Studio or Meson based projects.
What are some alternatives?
ZLib - A massively spiffy yet delicately unobtrusive compression library.
xmake - 🔥 A cross-platform build utility based on Lua
C-album - An album of C code to study and investigate.
gtkhash - A cross-platform desktop utility for computing message digests or checksums
TurboPFor - Fastest Integer Compression
tiramisu - Desktop notifications, the UNIX way
better_bitset - A better `std::bitset` that supports scanning for bits optimally
floem - A native Rust UI library with fine-grained reactivity
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
genie - GENie - Project generator tool
beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.
rust-summaries - Rust summaries are short introductions to Rust programming topics, including the language, ecosystem, concepts, crates, and more.