TurboPFor
MessagePack
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TurboPFor | MessagePack | |
---|---|---|
8 | 22 | |
743 | 1,378 | |
- | 0.4% | |
8.5 | 8.1 | |
about 2 months ago | 2 days ago | |
C | Java | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TurboPFor
- Show HN: Time Series Benchmark TurboPFor,TurboFloat,TurboFloat LzX,TurboGorilla
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Show HN: HN:The Gorilla in the Room:Exploring RedisTimeSeries Optimizations
[4] https://github.com/powturbo/TurboPFor-Integer-Compression/is...
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Float Compression 9: Lzsse and Lizard
The bytedelta described in the blog is suboptimal and does might not work with other datasets.
Download icapp from https://github.com/powturbo/TurboPFor-Integer-Compression/re... and make your own tests with your data.
[1] https://github.com/powturbo/TurboPFor-Integer-Compression
- Show HN: 1D/2D/3D Lossless/Lossy Floating Point Compression with TurboPFor
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How do Games manage NPC schedules?
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
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Quantile Compression: 35% higher compression ratio for numeric sequences than any other compressor
It could be nice to see a comparison against https://github.com/powturbo/TurboPFor-Integer-Compression !
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q_compress 0.7: still has 35% higher compression ratio than .zstd.parquet for numerical sequences, now with delta encoding and 2x faster than before
I'm the author of TurboPFor-Integer-Compression. Q_compress is a very interresting project, unfortunatelly it's difficult to compare it to other algorithms. There is not binary or test data files (with q_compress results) available for a simple benchmark. Speed comparison would also be helpfull.
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C Deep
TurboPFor - Fastest integer compression. GPL-2.0-or-later
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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Sketch crashes with "Soft WDT reset" randomly (ArduinoJSON and HTTPClient)
I'll try that msgpack.org website.
- Unknown encryption method ?
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
What are some alternatives?
x3-rust - X3 Lossless Audio Compression for Rust
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
libuv - Cross-platform asynchronous I/O
Kryo - Java binary serialization and cloning: fast, efficient, automatic
42_CheatSheet - A comprehensive guide to 50 years of evolution of strict C programming, a tribute to Dennis Ritchie's language
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
CRoaring - Roaring bitmaps in C (and C++), with SIMD (AVX2, AVX-512 and NEON) optimizations: used by Apache Doris, ClickHouse, and StarRocks
Protobuf - Protocol Buffers - Google's data interchange format
encoding - Integer Compression Libraries for Go
protostuff - Java serialization library, proto compiler, code generator
Allegro - The official Allegro 5 git repository. Pull requests welcome!
ZLib - A massively spiffy yet delicately unobtrusive compression library.