TrinityCore
FlatBuffers
TrinityCore | FlatBuffers | |
---|---|---|
39 | 48 | |
9,089 | 22,062 | |
1.4% | 0.6% | |
9.9 | 8.7 | |
7 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TrinityCore
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Ask HN: What Are You Learning?
You could take a look at TrinityCore[1] and adjacent projects! Best of luck!
[1] https://github.com/TrinityCore/TrinityCore
- Any core development using the newer Classic engine?
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Guide for private WoW server request.
TrinityCore: https://www.trinitycore.org/ send email for your questions, or look at this video if you want https://www.youtube.com/watch?v=tAJ0dvNuARs
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Would private servers be able to make use of the newer WotLK Classic client?
Trinitycore has 3.4.0 for Wotlk classic but it's pure sandbox. It's so much work to be done so don't expect it to be released. https://github.com/TrinityCore/TrinityCore/tree/wotlk_classic
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Offline MMORPG like wow classic?
You can host your own WoW server locally! I would personally recommend TrinityCore. It can be a little bit of a hassle, here's a setup guide.
- Vanilla content with modern gameplay
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SuperDuperAuctions, AH Browser for Private Servers!
If they use the base TrinityCore code there's no processing (the whole point of GetAll is a minimal processing dump of the data as-is). You can see the commit for it here https://github.com/TrinityCore/TrinityCore/commit/3aaeb574050668e5a240078f6e40337c3975d110 and you can see it just dumps what is there until 55k then stops hard.
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Is there any Dragonflight repack already?
You can just compile one here - https://github.com/TrinityCore/TrinityCore
- 3.3.5 TrinityCore vs AzerothCore?
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MMORPG design resources
TrinityCore, AzerothCore- C++, these and others like them are the server for projects- well-known for being used on private WOW servers, so they're probably good enough for your personal project https://www.libhunt.com/r/TrinityCore - https://www.trinitycore.org/ - https://www.azerothcore.org/
FlatBuffers
- FlatBuffers – an efficient cross platform serialization library for many langs
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
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Anyone has experience with reverse engineering flatbuffers?
Much more in the discussion of this particular issue onGitHub: flatbuffers:Reverse engineering #4258
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
- flatbuffers - FlatBuffers: Memory Efficient Serialization Library
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How do AAA studios make update-compatible save systems?
If json files are a concern because of space, you can always look into something like protobuffers or flatbuffers. But whatever you use, you should try to find a solution where you don't have to think about the actual serialization/deserialization of your objects, and can just concentrate on the data.
- QuickBuffers 1.1 released
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Choosing a protocol for communication between multiple microcontrollers
Or, as an alternative to protobuffers, there's also flatbuffers, which is lighter weight and needs less memory: https://google.github.io/flatbuffers/
- FlatBuffers: FlatBuffers
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Is using Flatbuffers to parse sensor data a bad application of Flatbuffers?
As the title suggests, I am considering using Flatbuffers as a way to parse sensor data that has been stored in local datafiles. The project language is python.
What are some alternatives?
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
Protobuf - Protocol Buffers - Google's data interchange format
mangos-wotlk - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
lua-mod-skip-dk-starting-area
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
SkyFire_548 - SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
Trinity-Bots - NPCBots for TrinityCore and AzerothCore 3.3.5
cereal - A C++11 library for serialization
WoW-Launcher - A game launcher for World of Warcraft that allows you to connect to custom servers.
Kryo - Java binary serialization and cloning: fast, efficient, automatic