Treacherous VS godot-mrpas

Compare Treacherous vs godot-mrpas and see what are their differences.

Treacherous

A Godot tool for creating cell-based procedurally generated maps (by TreacherousDev)

godot-mrpas

GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm (by matt-kimball)
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Treacherous godot-mrpas
1 2
38 25
- -
9.1 1.1
5 months ago about 1 year ago
GDScript GDScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Treacherous

Posts with mentions or reviews of Treacherous. We have used some of these posts to build our list of alternatives and similar projects.

godot-mrpas

Posts with mentions or reviews of godot-mrpas. We have used some of these posts to build our list of alternatives and similar projects.
  • Godot User For 7DRL
    1 project | /r/roguelikedev | 2 Mar 2023
    So, after the conclusion of 7DRL, I wrote a reusable implementation the 'MRPAS' algorithm in GDScript. It should be easy to drop in to your project, so you might considering using it when you get to that point in your project: https://github.com/matt-kimball/godot-mrpas
  • Field of View implementation for Godot
    1 project | /r/roguelikedev | 22 Mar 2022
    I've made a demo project using the module available here on github. There are instructions for use through the README. I've also submitted it to the Godot Asset Library, but that submission is still pending approval.

What are some alternatives?

When comparing Treacherous and godot-mrpas you can also consider the following projects:

PixelLevel - Pixel-perfect dungeon and environment sprites.

OneMoreLevel - A turn-based Roguelike game made with Godot engine.

ProceduralPlanetGodot - A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity

void-break - Remake of the game Clock Mage in Godot engine

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

Into-the-Corpse - A small and incomplete roguelike game