Treacherous
A Godot tool for creating cell-based procedurally generated maps (by TreacherousDev)
ProceduralPlanetGodot
A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity (by athillion)
Treacherous | ProceduralPlanetGodot | |
---|---|---|
1 | 3 | |
38 | 151 | |
- | 4.6% | |
9.1 | 4.3 | |
5 months ago | 9 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Treacherous
Posts with mentions or reviews of Treacherous.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Procedurally Generated Archipelagos!
You can visit this project's repo here. (WIP)
ProceduralPlanetGodot
Posts with mentions or reviews of ProceduralPlanetGodot.
We have used some of these posts to build our list of alternatives
and similar projects.
- Any Ideas On What I Might've Done Wrong?
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I started out wondering if I could write a shader for a SNES-Mode-7-like world background, and this is what I'm up to now
Of all the resources I looked at for rendering a sky, Sebastian Lague's method (Original YouTube video, Godot 4 example) hit the sweet spot for me on convenience, performance, quality, flexibility, and legibility!
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I Made Sebastian Lague's Procedural Planet In Godot 4
Here is the link to the GitHub repo: https://github.com/athillion/ProceduralPlanetGodot
What are some alternatives?
When comparing Treacherous and ProceduralPlanetGodot you can also consider the following projects:
PixelLevel - Pixel-perfect dungeon and environment sprites.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
nativelib - NativeLib is a plugin management system for Godot engine.
godot-3-beginner-2d-platformer - Learn to create a 2d platform game with the Godot game engine. This is a beginner programming tutorial.