TofuECS VS Svelto.MiniExamples

Compare TofuECS vs Svelto.MiniExamples and see what are their differences.

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TofuECS Svelto.MiniExamples
1 1
34 124
- -
1.8 7.5
almost 2 years ago 4 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TofuECS

Posts with mentions or reviews of TofuECS. We have used some of these posts to build our list of alternatives and similar projects.

Svelto.MiniExamples

Posts with mentions or reviews of Svelto.MiniExamples. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TofuECS and Svelto.MiniExamples you can also consider the following projects:

ecs - Elastic Common Schema

Svelto.ECS - Svelto ECS C# Entity Component System

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D

Voxelman - Unity DOTS/ECS example

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

PBD2D - Unity Position Based Dynamics in two dimensions

EntityComponentSystemSamples

procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.