Network
call-haskell-from-anything
Network | call-haskell-from-anything | |
---|---|---|
2 | - | |
349 | 388 | |
- | - | |
4.9 | 0.0 | |
3 months ago | almost 2 years ago | |
C# | Haskell | |
GNU Lesser General Public License v3.0 only | MIT License |
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Network
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Working on single player but laying foundation for multiplayer?
Because I used C# to make my project, I could end up using C# networking libraries to make building my game a lot easier. I recommend Toemsel's Network Library: https://github.com/Toemsel/Network but you could use system.net instead.
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Nuget package for Networkstream communication?
I always use this one: https://github.com/Toemsel/Network
call-haskell-from-anything
We haven't tracked posts mentioning call-haskell-from-anything yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
wol - A program and library to a send WoL Magic Packet, to remotely start a computer.
free-http - An HTTP Client in Haskell Based on Free Monads
discord-haskell - Haskell library for writing Discord bots
network-transport-zeromq - ZeroMQ transport for distributed-process (aka Cloud Haskell)
hgithub - Haskell bindings to the GitHub API
hgearman - Haskell gearman client library
dnssd - Haskell bindings for dns-sd / avahi
socket-sctp - STCP socket extensions library.
hbeanstalk - haskell client for beanstalk message queue
Combinatorrent - A bittorrent client written in Haskell
kademlia - A haskell library implementing the Kademlia DHT