Titanfall2
mastercomfig
Our great sponsors
Titanfall2 | mastercomfig | |
---|---|---|
8 | 208 | |
58 | 601 | |
- | 1.0% | |
0.0 | 8.0 | |
almost 2 years ago | 9 days ago | |
Python | Python | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Titanfall2
-
coldjyn says he and other analysts have found gamebreaking info in the past (and informed Respawn)
There you go: https://github.com/Wanty5883/Titanfall2/blob/master/tools/Titanfall_VPKTool3.4_Portable.zip
-
Datamining and ALGS legality
The thing is not about the actual picture being public knowledge, but that it's very easy to get that data by simply opening the local files with the Titanfall VPKTool
-
To The Beacon (Made in Blender)
You can use tools like the Titanfall VPK tool but it can be difficult to find what you need so I downloaded them from here. Not every model can be found there but there is a few. They are also very nicely rigged.
-
New hipfire stats + effect of laser sights (document linked in thread)
Active game files. I used this tool to extract the game scripts as soon as the patch released. Anyone can do this
-
Trying to bake textures for models i exported out of Titanfall 2
I recently exported some models out of titanfall 2 and got them into blender along with textures and animations. I am now trying to get those models into unity which I have managed to do but without the textures. So I tried to bake the textures on the character and import them into unity but when I bake them the final result is just completely black (shown in image below). I did UV unwrap the model before baking it. I am thinking this issue might be because I am using a special shader to be able to work with the titanfall characters materials, the shader is this one: https://github.com/Wanty5883/Titanfall2/blob/master/tools/SG_Shader.blend (this is a github link)
-
Titanfall 2 VPK tool functional on linux?
https://github.com/Wanty5883/Titanfall2/blob/master/tools/Titanfall_VPKTool3.4_Portable.zip is the tool that has to be used to open up Titanfall 2 its VPKs to mod them, however, booting this tool using proton or wine just results in the IL_0017 error, or an executable not found error, and doing it via mono results in either again the IL_0017 error or some other vague error, preventing me from booting the tool and thus preventing me from editing the VPKs needed to enable some stuff. Has anyone been able to boot this tool in the past?
- VPK modding
mastercomfig
-
Brody Foxx is now official in roblox TF2, how do you feel about this?
You probably already know about this but mastercomfig is great for improving performance. There is also helpful documentation on performance mods, launch options, huds, hitsounds, etc...
-
I love random crits
Get a config bro, I don't know if you just always play with very high ping but there's a lot of delay when you shoot a rocket and it actually spawning the projectile, TF2's default config is known for doing that.
- Help
-
Help finding a specific hitsound.
huds.tf is basically re-hosted on the mastercomfig website, so you can probably find the sound there.
-
Do you play TF2 with mods? If yes which one do you use.
Master Comfig (Ultra Preset)
-
How do I get lower graphics for FPS?
I think you might want to check out mastercomfig
-
Need help
But to be helpful, you could try mastercomfig to have the best setting for the game according to your need.
-
Somebody should make an in-game weapon specific crosshair switcher as a Workshop contribution. Manually editing config files is boring as fuck.
Go to mastercomfig, you can set weapon specific crosshairs along with changing how the game looks to improve performance
-
lowend
is there a tool like https://mastercomfig.com/ for cs:go i use it for tf2
- [Truetf2] Pour ceux d'entre vous qui recherchent un nouveau référentiel HUD TF2, j'ai de bonnes nouvelles.
What are some alternatives?
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.
HarmonyVPKTool - An all new Titanfall VPK unpacker. Over 2x faster than the most popular alternative!
ComangliaComs - Max Performance config for most decent PCs
win10script - This is the Ultimate Windows 10 Script from a creation from multiple debloat scripts and gists from github.
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
CmdMenuGenerator - A generator for efficient creation of recursively-nested voicemenus for commands.
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
Theia - A Kotlin program used to analyze and discover backdoors in Minecraft Java 1.12.2 forge mods
tf2-bot-kicker-gui - An automatic Bot Detector and kicking software for TF2
WietHUD - HUD for Team Fortress 2 - Using #base extends on default files & hudanimations_manifest to include custom animation files; so the hud should always be up to date after simply extracting the default hud files from the vpk files with HLExtract