mastercomfig VS CmdMenuGenerator

Compare mastercomfig vs CmdMenuGenerator and see what are their differences.

mastercomfig

A modern customization framework for Team Fortress 2 (by mastercomfig)

CmdMenuGenerator

A generator for efficient creation of recursively-nested voicemenus for commands. (by WhyIsEvery4thYearAlwaysBad)
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mastercomfig CmdMenuGenerator
208 5
601 11
1.0% -
7.7 1.8
3 days ago over 2 years ago
Python C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mastercomfig

Posts with mentions or reviews of mastercomfig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-25.

CmdMenuGenerator

Posts with mentions or reviews of CmdMenuGenerator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.
  • What's your biggest TF2 regret? i'll start.
    1 project | /r/tf2 | 1 Sep 2021
    I made my recursively-nested command-voicemenu generator...
  • I reworked my generator for more binds. Your thoughts?
    2 projects | /r/tf2 | 1 May 2021
    A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
  • How can I improve my binds (and their layouts)?
    2 projects | /r/Tf2Scripts | 1 May 2021
    So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
  • How do I sound like a guy so I can stop getting kicked?
    2 projects | /r/truetf2 | 9 Apr 2021
    You have to use my generator to get my binds working though.
  • Medic scripts
    2 projects | /r/Tf2Scripts | 26 Mar 2021
    I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)

What are some alternatives?

When comparing mastercomfig and CmdMenuGenerator you can also consider the following projects:

Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.

SourceAutoRecord - Speedrun plugin for Source Engine games.

ComangliaComs - Max Performance config for most decent PCs

scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine

win10script - This is the Ultimate Windows 10 Script from a creation from multiple debloat scripts and gists from github.

RTD - Roll The Dice SourceMod plugin for Team Fortress 2

BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.

StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]

VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.