mastercomfig
CmdMenuGenerator
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mastercomfig | CmdMenuGenerator | |
---|---|---|
208 | 5 | |
601 | 11 | |
1.0% | - | |
7.7 | 1.8 | |
3 days ago | over 2 years ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 only |
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mastercomfig
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Brody Foxx is now official in roblox TF2, how do you feel about this?
You probably already know about this but mastercomfig is great for improving performance. There is also helpful documentation on performance mods, launch options, huds, hitsounds, etc...
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I love random crits
Get a config bro, I don't know if you just always play with very high ping but there's a lot of delay when you shoot a rocket and it actually spawning the projectile, TF2's default config is known for doing that.
- Help
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Help finding a specific hitsound.
huds.tf is basically re-hosted on the mastercomfig website, so you can probably find the sound there.
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Do you play TF2 with mods? If yes which one do you use.
Master Comfig (Ultra Preset)
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How do I get lower graphics for FPS?
I think you might want to check out mastercomfig
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Need help
But to be helpful, you could try mastercomfig to have the best setting for the game according to your need.
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Somebody should make an in-game weapon specific crosshair switcher as a Workshop contribution. Manually editing config files is boring as fuck.
Go to mastercomfig, you can set weapon specific crosshairs along with changing how the game looks to improve performance
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lowend
is there a tool like https://mastercomfig.com/ for cs:go i use it for tf2
- [Truetf2] Pour ceux d'entre vous qui recherchent un nouveau référentiel HUD TF2, j'ai de bonnes nouvelles.
CmdMenuGenerator
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What's your biggest TF2 regret? i'll start.
I made my recursively-nested command-voicemenu generator...
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I reworked my generator for more binds. Your thoughts?
A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
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How can I improve my binds (and their layouts)?
So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
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How do I sound like a guy so I can stop getting kicked?
You have to use my generator to get my binds working though.
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Medic scripts
I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)
What are some alternatives?
Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.
SourceAutoRecord - Speedrun plugin for Source Engine games.
ComangliaComs - Max Performance config for most decent PCs
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
win10script - This is the Ultimate Windows 10 Script from a creation from multiple debloat scripts and gists from github.
RTD - Roll The Dice SourceMod plugin for Team Fortress 2
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]
VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.