Nexus
Vulkan Game-Engine Project (by TheSpectreZ)
BuffkinzEngine
Creating a 3D game engine for a physics a lighting playground. Will eventually add some shaders for computer vision algorithms (maybe) (by gcostello65)
Nexus | BuffkinzEngine | |
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3 | 3 | |
56 | 2 | |
- | - | |
8.7 | 4.5 | |
23 days ago | 11 months ago | |
C++ | Makefile | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Nexus
Posts with mentions or reviews of Nexus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Simple Vulkan Engine Updates
Take a look at my implementation for changing transforms , https://github.com/TheSpectreZ/Nexus I haven't added default scenes for the sandbox project yet but you could build a simple scene by creating entity from scene heirarchy and adding mesh component to it.
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Has anyone used Jolt physics engine?
I recently started it's integration in my own engine. It's still very basic - Just some physics collider and simple rigid body right now. Take a look if you like https://github.com/TheSpectreZ/Nexus
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My Vulkan Game Engine Implementation
Here's something I worked since quite some time. https://github.com/TheSpectreZ/Nexus/tree/master
BuffkinzEngine
Posts with mentions or reviews of BuffkinzEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Update on the simple Buffkinz Engine!
GitHub link: https://github.com/gcostello65/BuffkinzEngine/tree/feature/Refactor
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Simple Vulkan Engine Updates
Hello all! Back again with my latest update. I have added in some simple point lighting to my simple engine and the ability to render multiple objects (the village and the sword are different obj files). I still cannot update their transformations independently (for some reason I cannot update the uniform buffers in between draws and I am looking into this). I also added a fps style camera movement controller using wasd, e and q to change elevation, and the mouse for look direction. I have started to refactor some code but things are still a bit messy :) My github repo is: https://github.com/gcostello65/BuffkinzEngine and I appreciate all of the positive feedback from my last post. Again, any feedback is welcome as my c++ is not great and I am always interested in making my project better. Have a great day everyone!
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Starting my own engine project, never done 3D graphics before
Hey all! I’ve been writing a simple rendering engine in vulkan and wanted to share my progress! I have followed the vulkan tutorial and some online videos (shoutout to the awesome series https://youtube.com/playlist?list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR) would eventually like to make this a complex physics engine as I am interested mostly in game physics and lighting but this is a start! Loaded in a model of samus and colored in the vertices with a counter modulo 3 to see the depth of the model. My GitHub repo is https://github.com/gcostello65/BuffkinzEngine .
What are some alternatives?
When comparing Nexus and BuffkinzEngine you can also consider the following projects:
NazaraEngine - Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
captal-engine - A C++20 2D oriented game engine
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
harfang3d - HARFANG 3D source code public repository