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BuffkinzEngine
Creating a 3D game engine for a physics a lighting playground. Will eventually add some shaders for computer vision algorithms (maybe)
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InfluxDB
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Hello all! Back again with my latest update. I have added in some simple point lighting to my simple engine and the ability to render multiple objects (the village and the sword are different obj files). I still cannot update their transformations independently (for some reason I cannot update the uniform buffers in between draws and I am looking into this). I also added a fps style camera movement controller using wasd, e and q to change elevation, and the mouse for look direction. I have started to refactor some code but things are still a bit messy :) My github repo is: https://github.com/gcostello65/BuffkinzEngine and I appreciate all of the positive feedback from my last post. Again, any feedback is welcome as my c++ is not great and I am always interested in making my project better. Have a great day everyone!
Take a look at my implementation for changing transforms , https://github.com/TheSpectreZ/Nexus I haven't added default scenes for the sandbox project yet but you could build a simple scene by creating entity from scene heirarchy and adding mesh component to it.