GTAIV.EFLC.FusionFix
dxvk-async
GTAIV.EFLC.FusionFix | dxvk-async | |
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46 | 130 | |
403 | 734 | |
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0.0 | 0.0 | |
8 months ago | over 1 year ago | |
C++ | ||
GNU General Public License v3.0 only | - |
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GTAIV.EFLC.FusionFix
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14 years and this game still looks good (No mods)
I highly recommend using the newest version of ThirteenAG‘s Fusion Fix. It offers options to completely disable the green/orange tint, enables console gamma (less washed out colors), and also gives you the option to enable FXAA. Everything is neatly incorporated into the game‘s menus and works flawlessly with the latest version of GTA IV, no downgrade required.
- Question
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Steam deck while waiting for the laundromat
for the best gta 4 experience, make sure to install fusion fix and the visual mod that restores the console look (including the correct gamma setting)
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How can I make this game run
Highly recommend this for more fixes and a modloader https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix
- GTA IV on One x vs 360 consoles?
- Missing floor textures in GTA 4
- Should I buy steam version instead
- Should I Buy?
- Rockstar Games games on steam problems
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gta 4 cutscenes dont work
I use Rivatuner statistics server. It's an app that can limit FPS and has an overlay for games where it shows FPS in corner. It can limit FPS to 1 if you want to. I'd recommend you to install FusionFix since it fixes a lot of issues related to FPS as well as some cutscene tweaks which might fix your issue. https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
IV.EFLC.ColAccel - http://gtaforums.com/topic/676844-colaccel-reduce-loading-time-by-50/
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Simple-Traffic-Loader - A simple traffic loader for GTA IV.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
IV-Presence - This mod allows you to share your actions from GTA IV to everyone via Discord's Rich Presence feature.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2